The goal of participatory IT design is to set sensible, general,
and workable guidelines for the introduction of new information
technology systems into an organization. Reflecting the latest systems-development
research, this book encourages a business- oriented and socially
sensitive approach that takes into consideration the specific organizational
context as well as first-hand knowledge of users' work practices
and allows all stakeholders -- users, management, and staff -- to
participate in the process. Participatory IT Design is a guide to
the theory and practice of this process that can be used as a reference
work by IT professionals and as a textbook for classes in information
technology at introductory through advanced levels. Drawing on the
work of a ten-year research program in which the authors worked
with Danish and American companies, the book offers a framework
for carrying out IT design projects as well as case studies that
stand as examples of the process.
The method presented in Participatory IT Design -- known as the
MUST method, after a Danish acronym for theories and methods of
initial analysis and design activities -- was developed and tested
in thirteen industrial design projects for companies and organizations
that included an American airline, a multinational pharmaceutical
company, a national broadcasting corporation, a multinational software
house, and American and Danish universities. The first part of the
book introduces the concepts and guidelines on which the method
is based, while the second and third parts are designed as a practical
toolbox for utilizing the MUST method. Part II describes the four
phases of a design project -- initiation, in-line analysis, in-depth
analysis, and innovation. Part III explains the method's sixteen
techniques and related representation tools, offering first an overview
and then specific descriptions of each in separate sections.
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