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Effective Prototyping for Software Makers

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Summary TOC Look Inside Comments Reviews
Jonathan Arnowitz (Author), Michael Arent (Author), Nevin Berger (Author)
December 2006, Morgan Kaufmann, Paperback, 624 pages, ISBN 0120885689

Instructor-led, virtual, and self-paced training for Business Analysts What Do Business Analysts Do?
How to Elicit (Gather), Write, and Analyze Business Requirements
How to Initiate Requirements Gathering with User Stories
How to Model, Analyze, and Improve Business Processes
How to Model, Analyze, and Improve Business Data
How to Define and Document Use Cases
How to Test an Application using Business Requirements
Writing Effective Business Requirement Statements
How to Elicit Business System Requirements
How to Write Effective Business Requirements
How to Analyze Sets of Business Requirements
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Summary
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Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototypingand its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makersdevelopers, designers, and architectsbuild effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyonewhether or not one has artistic talent, access to special tools, or programming abilityto use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

Features
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.

Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents.

Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.

* A prototyping process with guidelines, templates, and worksheets;

* Overviews and step-by-step guides for 9 common prototyping techniques;

* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;

* Templates and other resources used in the book available on the Web for reuse;

* Clearly-explained concepts and guidelines;

* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.
 
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BA books: Table of Contents
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0: Preface: Effective Prototyping, why this book?
1: Why Prototyping
2: The effective prototyping process
3: Verify prototype assumptions and requirements
4: Develop Task Flows and Scenarios
5: Define prototype content and fidelity
6: Determine Characteristics
7: Choose a Method
8: Choose a Prototyping Tool
9: Establish the design criteria
10: Create the Design
11: Review the Design: the internal review
12: Validate and iterate the prototype
13: Deploy the design
14: Card sorting
15: Wireframe prototyping
16: Storyboard prototyping
17: Paper prototyping
18: Digital interactive prototyping
19: Blank model prototyping
20: Video prototyping
21: Wizard of Oz prototyping
22: Coded prototyping
23: Prototyping with office suite applications
24: Prototyping with Visio
25: Prototyping with Acrobat
26: Prototyping with Photoshop
 
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Business System Analysis Books: Reviews
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There are many steps in the development of successful software projects, but one major key is prototyping: rapid, effective methods for testing and refining designs. Effective prototyping can be remarkably simple, yet provide powerful results without delaying the project. Indeed, effective prototyping is often the key to faster development. Up to now, there has been no single source for how it is done. But here, in this comprehensive book, Jonathan Arnowitz, Michael Arent, and Nevin Berger explain all in this essential guide to software prototyping.

Everything you ever wanted to know, but had no idea who to ask.
--Don Norman, Nielsen Norman Group & Northwestern University, Author of Emotional Design

Artists sketch before they paint; writers produce outlines and drafts; architects make drawings and models; aircraft designers take models to their windtunnels-all these activities are forms of prototyping. Designing and building effective software requires deep understanding, and this requires effective prototyping, but most software designers and developers don't seem to know the full range of available tools, techniques, and processes. Effective Prototyping is written by steadfast and reliable guides who cover prototyping techniques in remarkable depth. This book is a thorough guide to prototyping for both newcomers and the experienced. It will take you step by step as well as explain the purpose of each step.

This is the essential handbook of prototyping.
--Richard P. Gabriel, author of Innovation Happens Elsewhere

This is an ideal text for professional software engineers and designers who are new to prototyping as well as students in engineering, design, and human factors. The concepts and techniques presented in this volume should be considered part of the foundational knowledge for anyone in the software development field. I recommend this book to any software company that wants to improve their capability to build great products.
--Jim Faris, The Management Innovation Group LLC
 
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Requirements
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Prototyping
Requirements Analysis
Requirements Definition
Requirements Documentation
Requirements Engineering
Requirements Management
Requirements Traceability
User Interfaces
Miscellaneous
Requirements Validation
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Test Cases
Test Data Engineering
Test Planning
Testing Tools
Business Process Modeling (BPM)
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Decision Tables
Process Analysis
Process Improvement (BPI)
Process Models
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JAD
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Data Analysis
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Miscellaneous
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Best Practices
Interviewing Techniques
Methodologies
Problem Analysis
Request for Proposal (RFP)
Requirements Elicitation
Task Analysis
Unified Modeling Language (UML)
Use Cases
Workflow Analysis
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